AI Insights · Timothy · April 2023
Top 5 Shopping Games on iOS in Australia: Q1 2023 Performance
An analysis of the top 5 shopping games on the iOS platform in Australia during Q1 2023, covering trends in downloads, revenue, and active users.
In Q1 2023, the top 5 shopping games on the iOS platform in Australia exhibited varying trends in weekly downloads, revenue, and active users. Here’s a detailed look into their performance based on data from Sensor Tower.
My Mini Mart from SUPERSONIC STUDIOS LTD showed a decline in all key metrics over the quarter. Weekly downloads decreased from 3K at the start of January to just over 1.1K by the end of March. Revenue followed a similar pattern, peaking at around $1.1K in the last week of January before dropping to $475 by the end of the quarter. Active users also saw a steady decline from 8.1K in early January to about 4.2K in late March.
Goods Match 3D - Triple Master by HIGGS TECHNOLOGY CO., LIMITED had fluctuating metrics. Weekly revenue saw a high of approximately $1.6K in early January but fell to around $779 by the end of March. Downloads started strong at 3.3K in the first week of January but dropped to 1.2K by the quarter's end. Active users also saw a decline from 7.2K to 4.5K over the same period.
Cashier 3D from Rollic Games experienced a moderate decline in weekly downloads, from 1.5K in early January to around 820 by the end of March. Active users saw a similar trend, starting at 6.2K and ending the quarter at 4.6K. Revenue remained negligible throughout the quarter.
Idle Supermarket Tycoon - Shop by Digital Things had relatively stable metrics with slight variations. Weekly downloads hovered around 600-1.7K, peaking at 1.7K in early January. Revenue saw minor fluctuations, peaking at approximately $852 in early January and ending at $478 in late March. Active users remained steady, fluctuating between 2.3K and 4K.
Hypermarket 3D from Sunday.gg showed a significant drop in weekly downloads, from 900 in early January to 433 by the end of March. Despite the decline in downloads, active users remained relatively stable, starting at 9.6K and ending at 6.7K. Revenue was non-existent throughout the quarter.
For a more comprehensive analysis and insights, visit Sensor Tower.